07.27.2010
Glendale, CA
Director, International Sales

07.22.2010
Glendale, CA
Post Production Supervisor

07.19.2010
Glendale, CA
Character FX (Hair/Cloth/Fur)

07.19.2010
Redwood City, CA
Benefits Coordinator

07.08.2010
Redwood City, CA
Temp Technical Resource Admin

07.07.2010
Redwood City, CA
Recruiting Coordinator

07.01.2010
Glendale, CA
SOA Platform Engineer

06.23.2010
Glendale, CA
Technical Director

06.23.2010
Glendale, CA
R&D Developer - Tessellation

06.23.2010
Glendale, CA
R&D Developer Shader Framework

06.23.2010
Redwood City, CA
Technical Director

06.23.2010
Redwood City, CA
R&D Developer - Tessellation

06.23.2010
Redwood City, CA
R&D Developer Shader Framework

06.21.2010
Glendale, CA
Accountant

06.16.2010
Glendale, CA
Lighting Technical Assistant

06.03.2010
Glendale, CA
Rough Layout Artist

06.03.2010
Redwood City, CA
Final Layout Artist

05.28.2010
Redwood City, CA
Crowd Simulation Artist

05.27.2010
Glendale, CA
Crowd Simulation Artist

05.25.2010
Glendale, CA
SW Engineer, Geometry Pipeline

05.25.2010
Redwood City, CA
SW Engineer, Geometry Pipeline

05.24.2010
Glendale, CA
Network Operations Supervisor

05.24.2010
Glendale, CA
Storage/Data Management Sup

05.24.2010
Redwood City, CA
Network Operations Supervisor

05.24.2010
Redwood City, CA
Storage/Data Management Sup

06.03.0201
Glendale, CA
Final Layout Artist

"Every single thing you see on-screen came out of somebody's creativity. It doesn't exist. Nature didn't deliver it to us. Everything had to be dreamed."  
- Jeffrey Katzenberg  

It is for this reason that we are committed to creating an environment that fosters creativity, collaboration and exciting career growth. 

People of all different professional backgrounds are drawn to DreamWorks Animation because they genuinely want to make a creative contribution to the art and science of animated movies. They want to contribute as storytellers, each in their own way, and touch the many people who will see our movies. 

Supporting their commitment to us is vital to our future. This is why we continually train, educate and nurture our employees, providing opportunities for them to learn not only the creative and technical tools used in our filmmaking process, but the managerial and personal skills necessary to succeed in a stimulating and challenging “out-of-the-box” environment such as ours. 

Our belief in rewarding creativity, initiative and persistence has paid off: many of our most senior team members started as entry-level employees over 10 years ago! 

Our employees come to us because we provide a platform for working on exciting, original projects with some of the most talented, expansive and generous people in our industry. They stay because we have created a community dedicated to opportunity, excellence and growth.  
How to Train Your Dragon March 26, 2010
Shrek Forever After May 21, 2010
Megamind November 5, 2010
Kung Fu Panda: The Kaboom of Doom June 3, 2011
Puss In Boots (working title) November 4, 2011
The Croods March 30, 2012
Madagascar 3 (working title) May 25, 2012
The Guardians (working title) November 2, 2012